Games you are looking forward to
DrCaleb @ Wed Jun 08, 2016 10:34 am
DrCaleb @ Fri Jun 17, 2016 12:03 pm
Star Trek: Bridge Crew
$1:
Star Trek: Bridge Crew puts you in one of four roles: Captain, Helm, Tactical, or Engineering. If you're playing on your own, AI fills in for the other roles, but ideally you want to find a group of well-heeled friends with enough disposable income to buy both a great gaming PC and a VR headset (at least until PS VR comes out). From there, invite everyone over to your place and have one big nerdy Star Trek: Bridge Crew LAN party. That, not so coincidentally, is the exact setup on show at E3 2016.
Armed with four PCs, four Oculus Rift headsets, and four sets of Oculus Touch controllers, I (along with what has the be the most enthusiastic developer team of all time) began our mission with individual video briefings for each of the four roles. In engineering, for example, you're given a panel with sliders for shields, phasers, and engines, along with an overall amount of power that you can send to each one. At the helm, the role I chose, you're given a confusing array of maps, throttle and heading controls, and an impressively large chrome lever to shoot the ship into warp—once engineering has the engines sufficiently powered up at least.

you just had to change your underwear didn't you. 
DrCaleb @ Fri Jun 17, 2016 12:15 pm
Then go have a smoke. ![Drool [drool]](./images/smilies/droolies.GIF)
With all the positive reviews, I just might try this one.
$1:
'No Man's Sky' – 10 Weird And Wonderful Discoveries From 24 Hours In The Most Hyped Game Of 2016
You begin No Man’s Sky marooned on a random planet on the outer reaches of the galaxy, with your first task being to repair your ship and get on your way. This is fairly easily done - unless you don't actually want to leave. That's how I felt about what I called New Glasgow, a temperate jungle paradise full of mind-boggling geological wonders, whose lush turquoise grasslands were home to friendly herbivores like the Ketgobbler, the Spiny Walloper, and the graceful, awe-inspiring Begbiesaur. I must have wandered for hours, and when the time finally came to set out for the stars, I did so with a heavy heart. Perhaps one day I'll return...
. . .
From a distance, the Brexit Nebula might seem alluring, a vast, emerald-hued cosmic cloud which lights up the night skies from the surface of its planetary bodies – the Aurora Brexitalis, as I took to calling it. The planets themselves, however, turned out to be little more than frozen wastelands, and the trade routes through the nebula are swarming with space-pirates who made quick work of my pathetically underpowered craft – which meant respawning in a space station, flying literally millions of miles to retrieve my lost loot, only to be blasted out of the sky all over again. Fuck you, Brexiteers.
. . .
In a galaxy of 18,446,744,073,709,551,616 planets, it's not uncommon to stumble across the odd gravitational anomaly in No Man's Sky, such as boulders inexplicably suspended in mid-air, or donut-shaped mineral deposits hovering 30 feet above the ground. Thus far, however, nothing I've found can compete with the scale (or the majesty) of Sagan Prime's gravity isles, a planet-wide, physics-defying archipelago to take the breath away.
http://www.nme.com/blogs/nme-blogs/10-w ... me-release
DrCaleb DrCaleb:
With all the positive reviews, I just might try this one.
$1:
'No Man's Sky' – 10 Weird And Wonderful Discoveries From 24 Hours In The Most Hyped Game Of 2016
You begin No Man’s Sky marooned on a random planet on the outer reaches of the galaxy, with your first task being to repair your ship and get on your way. This is fairly easily done - unless you don't actually want to leave. That's how I felt about what I called New Glasgow, a temperate jungle paradise full of mind-boggling geological wonders, whose lush turquoise grasslands were home to friendly herbivores like the Ketgobbler, the Spiny Walloper, and the graceful, awe-inspiring Begbiesaur. I must have wandered for hours, and when the time finally came to set out for the stars, I did so with a heavy heart. Perhaps one day I'll return...
. . .
From a distance, the Brexit Nebula might seem alluring, a vast, emerald-hued cosmic cloud which lights up the night skies from the surface of its planetary bodies – the Aurora Brexitalis, as I took to calling it. The planets themselves, however, turned out to be little more than frozen wastelands, and the trade routes through the nebula are swarming with space-pirates who made quick work of my pathetically underpowered craft – which meant respawning in a space station, flying literally millions of miles to retrieve my lost loot, only to be blasted out of the sky all over again. Fuck you, Brexiteers.
. . .
In a galaxy of 18,446,744,073,709,551,616 planets, it's not uncommon to stumble across the odd gravitational anomaly in No Man's Sky, such as boulders inexplicably suspended in mid-air, or donut-shaped mineral deposits hovering 30 feet above the ground. Thus far, however, nothing I've found can compete with the scale (or the majesty) of Sagan Prime's gravity isles, a planet-wide, physics-defying archipelago to take the breath away.
http://www.nme.com/blogs/nme-blogs/10-w ... me-releaseI'll probably get this either this weekend or next weekend.
xerxes @ Wed Aug 10, 2016 5:52 pm
It's a solid game so far IMO. the graphics are gorgeous are the game is seamless between waking around to climbing into your ship, flying around, going into orbit and then warping to another system.
There is a repetitive element to the gameplay admittedly but for me, that's overridden by the urge to explore new worlds and see what is else is to be found.
$1:
Whether you prefer stealth or slaughter, Deus Ex: Mankind Divided is your FPSReview: Campaign alone is worth a purchase, but Eidos Montreal added a second game.
Deus Ex: Mankind Divided is not an exciting-sounding sequel. It's one of those video games that feels like an expected follow-up, and it's probably fallen behind in the industry's "buzz" and "hype" quotients as a result.
Just like the last entry, 2011's DX: Human Revolution, this game puts you in the shoes of the same cybernetically enhanced anti-hero, offers the same "play how you want" system, and even replicates a lot of the last game's powers, controls, and aesthetic. You'd be forgiven for glancing at a snippet of gameplay and wondering which game is which.
Don't be fooled. While DX:MD has its issues with visual polish and hews a little too close to its source material, this is a rare case of a big-budget, super-huge sequel that builds upon its old foundation with deep, high-quality content in seemingly every aspect. Action, stealth, characters, dialogue, plot, and urban exploration come together in a tightly built world, and the results will delight anybody who loves a good first-person adventure game.
Even better, that's only half of what's being offered here. DX:MD ships with an additional mode: the surprisingly meaty "Breach" quest.


. . .
Some of the game's mission sequences are among the best I've seen in the cyberpunk-adventure genre, and a lot of that has to do with the buildings. This game was not designed to resemble a bunch of cordoned-off video game levels, but rather its buildings, structures, and cityscapes appear to be built for normal purposes. Into those, Eidos Montreal chiseled out a lot of interesting paths, both for explosive, run-and-gun combat and hide-and-stealth sneakery. The bank, the underground poker hall, the slum marketplace: these are all bustling zones that strike the right balance between feeling real and feeling built for exciting gameplay.
During combat, the AI is pretty good, though perhaps not as good as in the latest Hitman. Two times in my review gameplay, foes stupidly lined up, one by one, at a choke point from which I could pick them off easily and waltz through a giant portion of a mission. But for the most part, the foes peppering your locations are at least pesky when they're not always smart. What's more, Eidos Montreal understands how to place its grunts and guards within these giant structures, and they're mostly there to force you out of a default "run in and shoot everybody" strategy. Even if you decide to play as a ruthless killer instead of a stealthy ghost, you'll die very quickly if you expose yourself openly. You'll want to scan ahead, find good points of cover, and keep an eye out for shortcuts and hidden vent paths whenever possible.
. . .
Then Eidos Montreal went and added another game to the mix: Deus Ex: Breach. This side game casts you as, well, yourself—logging into a virtual reality interface and helping the hackers of 2029 explore the datacenters of the game's biggest evil corporations. Forget telnet interfaces; instead, you take these datacenters down by playing miniature Deus Ex challenge levels and either killing the digital guards within or exiting the levels with downloads of their most precious terabytes of corporate data.
It's a goofy premise, but considering it's essentially the Deus Ex world's version of the original Metal Gear Solid's masterful VR missions, we'll allow it. The quick-burst opportunities to employ your personal mix of stealth and combat seem like the kind of thing someone should have modded into Deus Ex years ago; it's a great way to plunk down about 15 minutes of time into a bunch of satisfying missions (or to spend all 15 of those minutes trying to get your highest score possible in one particular mission). These all control largely like the normal game, even with the same power-up systems—though instead of your personal system "overheating" due to experimental upgrades, now it can only accept so many specific power-ups. (In sticking with the VR-hacker theme, each equipped perk requires a certain number of GB in your memory, and that count can grow as you level your character up.)
If pure action doesn't quite do it for you, Eidos Montreal went and sewed a plot structure into Breach—certain missions contribute towards a campaign to take down specific corporate crimes. You're not going to call this the gaming plot of the year by a longshot, but the effort is appreciated, and it's handled with a slick chat-text interface.
The hook of these small, frequent levels is that your progress earns you credits that you can spend on more guns, more ammo, more items, and more "challenge" patches, which are all granted randomly via "card packs." The patch system is probably the most interesting, in that you can slap a patch onto a level run that pays you more credits if you complete a level with, say, only a certain type of weapon or without killing a single guard. For this sort of random-item game, I think the challenge-for-bonus system is among the cooler surprises.
. . .
The good:
New powers add welcome juice to what were already solid stealth and combat systems
Dialogue is written as well as it's acted, with an abundance of side plots to make for a rich quest
Elaborate city and mission environments strike satisfying balance between "it feels real" and "it plays well as a game"
An entire bonus game that nails the concept of "arcade" Deus Ex
The bad:
It's better-looking than an Xbox 360 game, but not much (unless you have a souped-up PC, which we tentatively recommend as the "ultimate" version of the game)
AI can act remarkably stupid at times, which renders a couple of missions moot
The ugly:
Geez, I dunno... it doesn't fold your laundry or make you a sandwich, I guess
Verdict: Buy. Buy the heck out of this game. http://arstechnica.com/gaming/2016/08/d ... elivers/1/
I'm loving Deus Ex:MD so far. Haven't made it out of Prague in the last week, but oh! Am I augmented up! Basically an invisible walking tank. I haven't had to 'kill' yet. 
And since the game is made mostly in Montreal, they have the usual Canadian sense of humour.
Here's a shot of a tourist in Prauge:

deus ex prague.jpg [ 379.28 KiB | Viewed 205 times ]
DrCaleb @ Fri Nov 04, 2016 12:06 pm
$1:
Call of Duty hitch hits Windows store gamers
Call of Duty: Infinite Warfare fans who bought the game via the Windows store will hit problems if they try to play with friends who got it elsewhere.
Activision has confirmed that the game can only be played against those who also bought a Windows 10 version from the store.
It is not possible to play against anyone with the Xbox version or who bought it via Valve's Steam service.
The multiplayer restriction also applies to Modern Warfare Remastered.
'Hopping mad'
"You can only play these titles with other users of Windows 10 on Windows Store," said Activision in an explanatory note posted to its support pages.
The restriction came to light on launch day for Infinite Warfare - the latest instalment in the hugely popular CoD franchise.
The limit on multiplayer gaming is a blow to Microsoft's "cross-play" strategy which aimed to remove some of the barriers between gamers who play on different devices.
In a statement sent to tech news site Windows Central, Microsoft said: "We support cross-play between devices and platforms for partners who want to enable it."
The Windows store-bought version of CoD is also not part of Microsoft's "Play Anywhere" system that lets those who buy a Windows 10 or Xbox copy of a game have a free copy for the other platform.
http://www.bbc.com/news/technology-37873445This will be the first COD since Modern Warfare that I don't buy. And it's sad, because I really want "Modern Warfare Remastered", but you can't get it individually. I was playing the original last night!
Loving Deus Ex:MD. Finished my first play through in 'stealth' mode. Might go through next as 'Rambo'.
Or get the DLC mission add on.
Here's a review of COD: Infinite Warfare. Kind of scathing, but at least it's not as bad as "Ghosts".
http://arstechnica.com/gaming/2016/11/c ... re-review/
Too bad, because the only reason I'd buy it is for the updated "Modern Warfare Remastered". I still play Modern Warfare with friends, because it was the last MW title where you could run and modify your own server. Our server has many maps from all of the COD franchise, and a number of different game modes, like 'Hide and Seek' or 'Freeze Tag' that none of the Modern Warfare titles have.
Figured I'd post this here, rather than a new thread.
For a $30 donation, you can get the Humble Bundle Freedom edition, which has 54 (yes, fifty four!) games and a few audiobooks.
https://www.humblebundle.com/freedom
"Day of the Tentacle remastered" alone would be worth that! That game was hilarious!
Games i am looking forward to playing. I love playing survival horror
https://www.youtube.com/watch?v=k3HqZMILmi4
https://www.youtube.com/watch?v=msrVlVczaDM
Loved 'Zombie' mode in the Black Ops series. Playing as Sarah Michelle Gellar, Micheal Rooker, Danny Trejo and Robert Englund against George Romero's 'boss' zombie was probably the funniest thing I've done in a game.