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3 years post launch, is it now ready?
Sounds like it. They've done a major overhaul on the levelling system, tech tree, and a bunch of other things too. But I'm still sore from the launch. If it's ever a game of the month on PS+ I'll get it again and give it another go, but until then, I'll pass.
Played the tutorial, got as far as dodging before the 1st crash to desktop. That said, this will be a hoot.
John Riccitiello steps down as CEO of Unity after pricing battle
I am seeing this again and again. The industry is risk averse so they stick with IP they own or can monopolize and then focus on bloatware rather than performance. However the art department can only do so much and the rest is code that doesn't scale. You can see the teeth in the pedestrians but are lucky to get 10 fps on a standard PC let alone a high end one. It takes A LONG TIME to optimize software, just look at Cyberpunk 2077, but they need it out the door now to make the profit required this quarter regardless of the hit to the brand the lack of quality will create and they try to make it up by requiring the user to have a bigger and bigger rig to run it.
End result is you now shouldn't buy new ever. Never mind pre-order, you need to wait years post release before they get around to making games playable.
World of tanks has been around since 2011 and still use big world engine. Warships as well and they been running since 2016 and they are always getting patches and updates with constant flow of content but bugs since the game was created STILL have not been fixed. Not game breaking but it does get annoying. Still for a free to play you get what you pay for.
Podcast:A game of war: Call of Duty turns 20
I stopped playing it 5 years ago.
WTF?? Starfield is a reskined Skyrim in space with more loading screens and this won?
Looks like days gone with a car instead of a bike and magic vortexes instead of zombies.
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